feat: Add Flutter build configuration for admin-app and mobile

- Initialize Android/iOS platform code for both Flutter apps
  - admin-app: cn.gogenex.issuer (Genex发行方)
  - mobile: cn.gogenex.consumer (Genex消费者端)
- Configure Android build.gradle.kts with:
  - Release signing config (keystore + key.properties)
  - Debug build type with .debug applicationId suffix
  - Release build type with ProGuard minification
  - minSdk 21, targetSdk from Flutter
- Fix Flutter 3.38 API compatibility:
  - CardTheme → CardThemeData
  - TabBarTheme → TabBarThemeData
  - DialogTheme → DialogThemeData
- Implement missing ForgotPasswordPage for mobile
- Create cross-platform build scripts (build.sh + build.bat)
  - Supports: debug/release/clean/run modes
  - Supports: apk/appbundle/ios platforms
  - Unified build-output/ directory for APK artifacts
- All 4 builds verified: debug + release × 2 apps

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
hailin 2026-02-11 06:22:13 -08:00
parent d49200e876
commit 5f3e660b05
133 changed files with 3664 additions and 15 deletions

2
frontend/.gitignore vendored Normal file
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@ -0,0 +1,2 @@
# Build output
build-output/

56
frontend/admin-app/.gitignore vendored Normal file
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@ -0,0 +1,56 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
/coverage/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
# Signing keys (do NOT commit to public repos)
android/key.properties
android/app/keystore/
*.jks
*.keystore
# Flutter generated
.flutter-plugins
.dart_tool/
pubspec.lock

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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "19074d12f7eaf6a8180cd4036a430c1d76de904e"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: android
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: ios
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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include: package:flutter_lints/flutter.yaml

14
frontend/admin-app/android/.gitignore vendored Normal file
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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@ -0,0 +1,72 @@
import java.util.Properties
import java.io.FileInputStream
plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
val keystoreProperties = Properties()
val keystorePropertiesFile = rootProject.file("key.properties")
if (keystorePropertiesFile.exists()) {
keystoreProperties.load(FileInputStream(keystorePropertiesFile))
}
android {
namespace = "cn.gogenex.genex_issuer"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_17.toString()
}
defaultConfig {
applicationId = "cn.gogenex.issuer"
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
signingConfigs {
create("release") {
keyAlias = keystoreProperties["keyAlias"] as String?
keyPassword = keystoreProperties["keyPassword"] as String?
storeFile = keystoreProperties["storeFile"]?.let { file(it as String) }
storePassword = keystoreProperties["storePassword"] as String?
}
}
buildTypes {
getByName("debug") {
isDebuggable = true
applicationIdSuffix = ".debug"
versionNameSuffix = "-debug"
}
getByName("release") {
isMinifyEnabled = true
isShrinkResources = true
signingConfig = if (keystorePropertiesFile.exists()) {
signingConfigs.getByName("release")
} else {
signingConfigs.getByName("debug")
}
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
}
flutter {
source = "../.."
}

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# Flutter
-keep class io.flutter.app.** { *; }
-keep class io.flutter.plugin.** { *; }
-keep class io.flutter.util.** { *; }
-keep class io.flutter.view.** { *; }
-keep class io.flutter.** { *; }
-keep class io.flutter.plugins.** { *; }
-dontwarn io.flutter.embedding.**

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@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET"/>
<application
android:label="Genex发行方"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>

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@ -0,0 +1,5 @@
package cn.gogenex.genex_issuer
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
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@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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@ -0,0 +1,24 @@
allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory =
rootProject.layout.buildDirectory
.dir("../../build")
.get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}

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@ -0,0 +1,2 @@
org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true

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@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14-all.zip

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@ -0,0 +1,26 @@
pluginManagement {
val flutterSdkPath =
run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.11.1" apply false
id("org.jetbrains.kotlin.android") version "2.2.20" apply false
}
include(":app")

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frontend/admin-app/ios/.gitignore vendored Normal file
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**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>13.0</string>
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import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

View File

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"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,5 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

View File

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

View File

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Genex Issuer</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>genex_issuer</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

View File

@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"

View File

@ -0,0 +1,12 @@
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

View File

@ -42,7 +42,7 @@ class AppTheme {
height: 80,
labelBehavior: NavigationDestinationLabelBehavior.alwaysShow,
),
cardTheme: CardTheme(
cardTheme: CardThemeData(
elevation: 0,
color: AppColors.surface,
surfaceTintColor: Colors.transparent,

View File

@ -9,22 +9,11 @@ environment:
dependencies:
flutter:
sdk: flutter
flutter_riverpod: ^2.4.0
go_router: ^12.0.0
dio: ^5.3.0
freezed_annotation: ^2.4.0
json_annotation: ^4.8.0
fl_chart: ^0.65.0
qr_code_scanner: ^1.0.1
intl: ^0.18.0
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^3.0.0
build_runner: ^2.4.0
freezed: ^2.4.0
json_serializable: ^6.7.0
flutter:
uses-material-design: true

137
frontend/build.bat Normal file
View File

@ -0,0 +1,137 @@
@echo off
setlocal enabledelayedexpansion
REM =============================================================
REM Genex Frontend Flutter Build Script (Windows)
REM 用法: build.bat <app> <mode> [platform]
REM
REM app: mobile | admin-app
REM mode: debug | release | clean | run
REM platform: apk | appbundle | ios (默认 apk)
REM =============================================================
set SCRIPT_DIR=%~dp0
set OUTPUT_DIR=%SCRIPT_DIR%build-output
if "%~2"=="" (
echo.
echo 用法: %~nx0 ^<app^> ^<mode^> [platform]
echo.
echo app: mobile ^| admin-app ^| all
echo mode: debug ^| release ^| clean ^| run
echo platform: apk ^| appbundle ^| ios (默认 apk)
echo.
echo 示例:
echo %~nx0 mobile debug # debug APK
echo %~nx0 mobile release # release APK
echo %~nx0 admin-app release # release APK
echo %~nx0 mobile run # 连接设备运行 debug
echo %~nx0 mobile clean # 清理缓存
echo %~nx0 all debug # 构建全部
echo.
exit /b 1
)
set APP=%~1
set MODE=%~2
set PLATFORM=%~3
if "%PLATFORM%"=="" set PLATFORM=apk
REM 检查 Flutter
where flutter >nul 2>nul
if errorlevel 1 (
echo [ERROR] Flutter SDK 未安装或不在 PATH 中
exit /b 1
)
echo [BUILD] Flutter SDK 已就绪
if "%MODE%"=="clean" goto :do_clean
if "%MODE%"=="run" goto :do_run
if "%MODE%"=="debug" goto :do_build
if "%MODE%"=="release" goto :do_build
echo [ERROR] 未知模式: %MODE%
exit /b 1
:do_clean
if "%APP%"=="all" (
call :clean_app mobile
call :clean_app admin-app
) else (
call :clean_app %APP%
)
goto :eof
:clean_app
echo [BUILD] 清理 %1 ...
cd "%SCRIPT_DIR%%1"
flutter clean
echo [OK] 清理完成
cd "%SCRIPT_DIR%"
goto :eof
:do_run
if "%APP%"=="all" (
echo [ERROR] 不能同时运行两个 App
exit /b 1
)
cd "%SCRIPT_DIR%%APP%"
flutter pub get
flutter run
goto :eof
:do_build
if "%APP%"=="all" (
call :build_app mobile %MODE% %PLATFORM%
call :build_app admin-app %MODE% %PLATFORM%
echo.
echo [OK] =========================================
echo [OK] 全部构建完成! 产物目录: %OUTPUT_DIR%\
echo [OK] =========================================
dir "%OUTPUT_DIR%\" 2>nul
) else (
call :build_app %APP% %MODE% %PLATFORM%
)
goto :eof
:build_app
set B_APP=%1
set B_MODE=%2
set B_PLATFORM=%3
echo.
echo [BUILD] =========================================
echo [BUILD] 构建: %B_APP%
echo [BUILD] 模式: %B_MODE% ^| 平台: %B_PLATFORM%
echo [BUILD] =========================================
cd "%SCRIPT_DIR%%B_APP%"
echo [BUILD] 获取依赖...
flutter pub get
if "%B_PLATFORM%"=="apk" (
echo [BUILD] flutter build apk --%B_MODE%
flutter build apk --%B_MODE%
if not exist "%OUTPUT_DIR%" mkdir "%OUTPUT_DIR%"
set SRC_APK=build\app\outputs\flutter-apk\app-%B_MODE%.apk
set DST_APK=%OUTPUT_DIR%\%B_APP%-%B_MODE%.apk
if exist "!SRC_APK!" (
copy /Y "!SRC_APK!" "!DST_APK!" >nul
echo [OK] 构建成功!
echo [OK] 产物: !DST_APK!
) else (
echo [OK] 构建成功!
)
) else if "%B_PLATFORM%"=="appbundle" (
echo [BUILD] flutter build appbundle --%B_MODE%
flutter build appbundle --%B_MODE%
echo [OK] 构建成功!
) else (
echo [ERROR] 未知平台: %B_PLATFORM%
)
cd "%SCRIPT_DIR%"
goto :eof

223
frontend/build.sh Normal file
View File

@ -0,0 +1,223 @@
#!/usr/bin/env bash
set -euo pipefail
# =============================================================
# Genex Frontend Flutter Build Script
# 用法: ./build.sh <app> <mode> [platform]
#
# app: mobile | admin-app
# mode: debug | release | clean
# platform: apk | appbundle | ios (默认 apk)
#
# 示例:
# ./build.sh mobile debug # 构建消费者App debug APK
# ./build.sh mobile release # 构建消费者App release APK
# ./build.sh admin-app debug # 构建发行方App debug APK
# ./build.sh admin-app release apk # 构建发行方App release APK
# ./build.sh admin-app release appbundle # 构建 AAB (Google Play)
# ./build.sh mobile clean # 清理构建缓存
# ./build.sh all debug # 同时构建两个App
# =============================================================
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
OUTPUT_DIR="$SCRIPT_DIR/build-output"
# 颜色
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
BLUE='\033[0;34m'
NC='\033[0m'
log() { echo -e "${BLUE}[BUILD]${NC} $*"; }
ok() { echo -e "${GREEN}[OK]${NC} $*"; }
warn() { echo -e "${YELLOW}[WARN]${NC} $*"; }
err() { echo -e "${RED}[ERROR]${NC} $*" >&2; }
usage() {
echo ""
echo "用法: $0 <app> <mode> [platform]"
echo ""
echo " app: mobile | admin-app | all"
echo " mode: debug | release | clean | run"
echo " platform: apk | appbundle | ios (默认 apk)"
echo ""
echo "示例:"
echo " $0 mobile debug # debug APK"
echo " $0 mobile release # release APK"
echo " $0 admin-app release # release APK"
echo " $0 admin-app release appbundle # release AAB"
echo " $0 mobile run # 连接设备运行 debug"
echo " $0 mobile clean # 清理缓存"
echo " $0 all debug # 构建全部"
echo ""
exit 1
}
check_flutter() {
if ! command -v flutter &>/dev/null; then
err "Flutter SDK 未安装或不在 PATH 中"
exit 1
fi
log "Flutter $(flutter --version --machine 2>/dev/null | grep -o '"frameworkVersion":"[^"]*"' | cut -d'"' -f4 || flutter --version | head -1)"
}
get_app_dir() {
local app="$1"
case "$app" in
mobile) echo "$SCRIPT_DIR/mobile" ;;
admin-app) echo "$SCRIPT_DIR/admin-app" ;;
*) err "未知 app: $app"; exit 1 ;;
esac
}
get_app_name() {
local app="$1"
case "$app" in
mobile) echo "Genex Consumer (消费者端)" ;;
admin-app) echo "Genex Issuer (发行方端)" ;;
esac
}
do_clean() {
local app="$1"
local app_dir
app_dir="$(get_app_dir "$app")"
log "清理 $(get_app_name "$app") ..."
cd "$app_dir"
flutter clean
ok "清理完成"
}
do_build() {
local app="$1"
local mode="$2"
local platform="${3:-apk}"
local app_dir
app_dir="$(get_app_dir "$app")"
local app_name
app_name="$(get_app_name "$app")"
log "========================================="
log "构建: $app_name"
log "模式: $mode | 平台: $platform"
log "========================================="
cd "$app_dir"
# 获取依赖
log "获取依赖..."
flutter pub get
# 构建
local build_cmd=""
local output_path=""
case "$platform" in
apk)
build_cmd="flutter build apk --$mode"
if [ "$mode" = "release" ]; then
output_path="$app_dir/build/app/outputs/flutter-apk/app-release.apk"
else
output_path="$app_dir/build/app/outputs/flutter-apk/app-debug.apk"
fi
;;
appbundle)
build_cmd="flutter build appbundle --$mode"
output_path="$app_dir/build/app/outputs/bundle/${mode}/app-${mode}.aab"
;;
ios)
if [ "$mode" = "debug" ]; then
build_cmd="flutter build ios --debug --no-codesign"
else
build_cmd="flutter build ios --release"
fi
;;
*)
err "未知平台: $platform"
exit 1
;;
esac
log "执行: $build_cmd"
$build_cmd
# 复制产物到统一输出目录
if [ -n "$output_path" ] && [ -f "$output_path" ]; then
mkdir -p "$OUTPUT_DIR"
local filename
if [ "$platform" = "apk" ]; then
filename="${app}-${mode}.apk"
else
filename="${app}-${mode}.aab"
fi
cp "$output_path" "$OUTPUT_DIR/$filename"
ok "构建成功!"
ok "产物: $OUTPUT_DIR/$filename"
ok "大小: $(du -h "$OUTPUT_DIR/$filename" | cut -f1)"
else
ok "构建成功!"
[ "$platform" = "ios" ] && ok "iOS 产物在: $app_dir/build/ios/"
fi
echo ""
}
do_run() {
local app="$1"
local app_dir
app_dir="$(get_app_dir "$app")"
log "运行 $(get_app_name "$app") (debug模式)..."
cd "$app_dir"
flutter pub get
flutter run
}
# =============================================================
# 主逻辑
# =============================================================
[ $# -lt 2 ] && usage
APP="$1"
MODE="$2"
PLATFORM="${3:-apk}"
check_flutter
case "$MODE" in
clean)
if [ "$APP" = "all" ]; then
do_clean mobile
do_clean admin-app
else
do_clean "$APP"
fi
;;
run)
if [ "$APP" = "all" ]; then
err "不能同时运行两个 App请指定一个"
exit 1
fi
do_run "$APP"
;;
debug|release)
if [ "$APP" = "all" ]; then
do_build mobile "$MODE" "$PLATFORM"
do_build admin-app "$MODE" "$PLATFORM"
echo ""
ok "========================================="
ok "全部构建完成! 产物目录: $OUTPUT_DIR/"
ok "========================================="
ls -lh "$OUTPUT_DIR/" 2>/dev/null || true
else
do_build "$APP" "$MODE" "$PLATFORM"
fi
;;
*)
err "未知模式: $MODE"
usage
;;
esac

56
frontend/mobile/.gitignore vendored Normal file
View File

@ -0,0 +1,56 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
/coverage/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
# Signing keys (do NOT commit to public repos)
android/key.properties
android/app/keystore/
*.jks
*.keystore
# Flutter generated
.flutter-plugins
.dart_tool/
pubspec.lock

33
frontend/mobile/.metadata Normal file
View File

@ -0,0 +1,33 @@
# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "19074d12f7eaf6a8180cd4036a430c1d76de904e"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: android
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: ios
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

View File

@ -0,0 +1 @@
include: package:flutter_lints/flutter.yaml

14
frontend/mobile/android/.gitignore vendored Normal file
View File

@ -0,0 +1,14 @@
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

View File

@ -0,0 +1,72 @@
import java.util.Properties
import java.io.FileInputStream
plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
val keystoreProperties = Properties()
val keystorePropertiesFile = rootProject.file("key.properties")
if (keystorePropertiesFile.exists()) {
keystoreProperties.load(FileInputStream(keystorePropertiesFile))
}
android {
namespace = "cn.gogenex.genex_consumer"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_17.toString()
}
defaultConfig {
applicationId = "cn.gogenex.consumer"
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
signingConfigs {
create("release") {
keyAlias = keystoreProperties["keyAlias"] as String?
keyPassword = keystoreProperties["keyPassword"] as String?
storeFile = keystoreProperties["storeFile"]?.let { file(it as String) }
storePassword = keystoreProperties["storePassword"] as String?
}
}
buildTypes {
getByName("debug") {
isDebuggable = true
applicationIdSuffix = ".debug"
versionNameSuffix = "-debug"
}
getByName("release") {
isMinifyEnabled = true
isShrinkResources = true
signingConfig = if (keystorePropertiesFile.exists()) {
signingConfigs.getByName("release")
} else {
signingConfigs.getByName("debug")
}
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
}
flutter {
source = "../.."
}

View File

@ -0,0 +1,8 @@
# Flutter
-keep class io.flutter.app.** { *; }
-keep class io.flutter.plugin.** { *; }
-keep class io.flutter.util.** { *; }
-keep class io.flutter.view.** { *; }
-keep class io.flutter.** { *; }
-keep class io.flutter.plugins.** { *; }
-dontwarn io.flutter.embedding.**

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@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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@ -0,0 +1,46 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET"/>
<application
android:label="Genex"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>

View File

@ -0,0 +1,5 @@
package cn.gogenex.genex_consumer
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

View File

@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

View File

@ -0,0 +1,24 @@
allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory =
rootProject.layout.buildDirectory
.dir("../../build")
.get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}

View File

@ -0,0 +1,2 @@
org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true

View File

@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14-all.zip

View File

@ -0,0 +1,26 @@
pluginManagement {
val flutterSdkPath =
run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.11.1" apply false
id("org.jetbrains.kotlin.android") version "2.2.20" apply false
}
include(":app")

34
frontend/mobile/ios/.gitignore vendored Normal file
View File

@ -0,0 +1,34 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>13.0</string>
</dict>
</plist>

View File

@ -0,0 +1 @@
#include "Generated.xcconfig"

View File

@ -0,0 +1 @@
#include "Generated.xcconfig"

View File

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