it0/it0_app/lib/features/agent_call/presentation
hailin a6cd3c20d9 feat: add WebSocket robustness to voice call (heartbeat, reconnect, jitter buffer)
Addresses reliability gaps in the real-time voice WebSocket connection
between Flutter client and Python voice-service backend.

Backend (voice-service):
- Heartbeat: new _heartbeat_sender coroutine sends JSON ping text frames
  every 15s alongside the Pipecat pipeline; failed send = dead connection
- Session preservation: on WebSocket disconnect, sessions are now marked
  "disconnected" with a timestamp instead of being deleted, allowing
  reconnection within a configurable TTL (default 60s)
- Reconnect endpoint: POST /sessions/{id}/reconnect verifies the session
  is alive and in "disconnected" state, returns fresh websocket_url
- Reconnect-aware WS handler: detects "disconnected" sessions, cancels
  stale pipeline tasks, creates a new pipeline, sends "session.resumed"
- Background cleanup: asyncio loop every 30s removes sessions that have
  been disconnected longer than session_ttl
- Structured event protocol: text frames = JSON control messages
  (ping/pong/session.resumed/session.ended/error), binary = PCM audio
- New settings: session_ttl (60s), heartbeat_interval (15s),
  heartbeat_timeout (45s)

Flutter (agent_call_page.dart):
- Heartbeat monitoring: tracks last server ping timestamp, triggers
  reconnect if no ping received in 45s (3 missed intervals)
- Auto-reconnect: exponential backoff (1s→2s→4s→8s→16s), max 5 attempts;
  calls /reconnect endpoint to verify session, rebuilds WebSocket,
  resets audio buffer, restarts heartbeat
- Reconnecting UI: yellow warning banner "重新连接中... (N/5)" with
  spinner overlay during reconnection attempts
- WebSocket data routing: _onWsData distinguishes String (JSON control)
  from binary (audio) frames, handles ping/session.resumed/session.ended
- User-initiated disconnect guard: _userEndedCall flag prevents reconnect
  attempts when user intentionally hangs up
- session_id field compatibility: supports session_id/sessionId/id

Flutter (pcm_player.dart):
- Jitter buffer: queues incoming PCM chunks, starts playback only after
  accumulating 4800 bytes (150ms at 16kHz 16-bit mono) to smooth out
  network timing variance
- reset() method: clears buffer on reconnect to discard stale audio
- Buffer underrun handling: re-enters buffering phase if queue empties

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 07:32:19 -08:00
..
pages feat: add WebSocket robustness to voice call (heartbeat, reconnect, jitter buffer) 2026-02-23 07:32:19 -08:00
providers fix: translate all remaining English UI strings to Chinese and remove dead code 2026-02-23 02:07:57 -08:00