refactor(android): 回归简单可靠的流管理架构
问题: - StreamManager 抽象层引入新问题 - RegisterParty 失败但代码继续执行 - 流程变复杂,日志缺失 修复: 1. 删除 StreamManager.kt,恢复简单的 jobManager.launch 模式 2. 在原有逻辑基础上添加 Flow.retryWhen 实现自动重连 3. 保留 gRPC Keep-Alive 和网络监听配置(官方推荐) 4. 分离消息收发为两个独立 Job(JOB_MESSAGE_SENDING, JOB_MESSAGE_COLLECTION) 改进: - 更少的抽象层,更清晰的逻辑 - 保持原有工作的事件处理代码不变 - 自动重连基于 Kotlin Flow.retryWhen(指数退避,最多30秒) 测试: - ✅ 编译成功 - ⏳ 待测试:RegisterParty, 事件订阅, 2-of-3 创建, 网络重连 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@ -813,7 +813,9 @@
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"Bash(.gradlew.bat compileDebugKotlin:*)",
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"WebFetch(domain:github.com)",
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"WebFetch(domain:oneuptime.com)",
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"Bash(gradlew.bat assembleDebug:*)"
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"Bash(gradlew.bat assembleDebug:*)",
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"Bash(cmd /c \"gradlew.bat assembleDebug --no-daemon\")",
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"Bash(./build-install-debug.bat)"
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],
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"deny": [],
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"ask": []
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@ -0,0 +1,200 @@
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# 重构总结 - 回归简单可靠的架构
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## 修复的问题
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**用户反馈**: "让处理异常,你个狗日的把逻辑,流程都改错了。"
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**根本原因**: 在添加异常处理和 gRPC 可靠性改进时,引入了 StreamManager 抽象层,导致:
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1. RegisterParty 失败但代码继续执行
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2. StreamManager 日志完全缺失
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3. 流程变复杂,引入新问题
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## 本次重构的原则
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**保留的好东西**(来自 gRPC 官方推荐)✅:
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1. gRPC Keep-Alive 配置(20s PING, 5s timeout, 永不 idle)
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2. Android 网络状态监听(resetConnectBackoff)
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3. registerParty 错误检查和重试
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4. markPartyReady 重试机制
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**删除的坏东西**(过度设计)❌:
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1. StreamManager.kt 整个文件
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2. 复杂的 init 块监听 reconnection 事件
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3. 回调式的流管理
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**恢复的简单逻辑**(工作的代码)✅:
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1. 直接用 jobManager.launch + grpcClient.subscribeSessionEvents().collect
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2. 在 collect 外包一层 flow { }.retryWhen { } 实现自动重连
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3. 保持原有的事件处理逻辑不变
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## 代码变更详情
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### 1. TssRepository.kt
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#### 删除 StreamManager 相关代码:
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```kotlin
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// 删除了
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- import com.durian.tssparty.data.remote.StreamManager
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- private val streamManager = StreamManager(grpcClient, repositoryScope)
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- init { ... streamManager.restartAllStreams() }
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```
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#### 恢复简单的事件订阅:
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```kotlin
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// 之前(复杂)
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streamManager.startEventStream(
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partyId = effectivePartyId,
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onEvent = { event -> /* callback */ }
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)
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// 现在(简单)
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jobManager.launch(JOB_SESSION_EVENT) {
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flow {
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grpcClient.subscribeSessionEvents(effectivePartyId).collect { emit(it) }
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}
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.retryWhen { cause, attempt ->
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Log.w(TAG, "Event stream failed (attempt ${attempt + 1}), retrying...")
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delay(min(attempt + 1, 30) * 1000L)
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true // 永远重试
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}
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.collect { event ->
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// 直接处理事件(保持原有逻辑)
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}
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}
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```
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#### 恢复简单的消息路由:
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```kotlin
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// Part 1: 发送消息(重命名为 JOB_MESSAGE_SENDING)
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jobManager.launch(JOB_MESSAGE_SENDING) {
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tssNativeBridge.outgoingMessages.collect { message ->
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grpcClient.routeMessage(...)
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}
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}
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// Part 2: 接收消息(使用 JOB_MESSAGE_COLLECTION + retryWhen)
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jobManager.launch(JOB_MESSAGE_COLLECTION) {
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flow {
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grpcClient.subscribeMessages(sessionId, effectivePartyId).collect { emit(it) }
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}
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.retryWhen { cause, attempt ->
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Log.w(TAG, "Message stream failed (attempt ${attempt + 1}), retrying...")
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delay(min(attempt + 1, 30) * 1000L)
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true // 永远重试
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}
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.collect { message ->
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// 处理消息
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}
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}
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```
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#### 修复 ensureSessionEventSubscriptionActive:
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```kotlin
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// 之前
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val isActive = streamManager.isEventStreamActive()
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// 现在
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val isActive = jobManager.isActive(JOB_SESSION_EVENT)
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```
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### 2. 删除的文件
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- `app/src/main/java/com/durian/tssparty/data/remote/StreamManager.kt`
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### 3. 保留的 gRPC 改进
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#### GrpcClient.kt - Keep-Alive 配置(保留)✅:
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```kotlin
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val builder = ManagedChannelBuilder
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.forAddress(host, port)
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.usePlaintext()
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.keepAliveTime(20, TimeUnit.SECONDS) // 每 20 秒 PING
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.keepAliveTimeout(5, TimeUnit.SECONDS) // 5 秒超时
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.keepAliveWithoutCalls(true) // 没有活跃 RPC 也 PING
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.idleTimeout(Long.MAX_VALUE, TimeUnit.DAYS) // 永不超时
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```
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#### GrpcClient.kt - 网络监听(保留)✅:
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```kotlin
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fun setupNetworkMonitoring(context: Context) {
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val callback = object : ConnectivityManager.NetworkCallback() {
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override fun onAvailable(network: Network) {
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channel?.resetConnectBackoff() // 立即重连
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}
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}
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}
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```
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## 架构对比
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### 旧设计(复杂但出错)❌:
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```
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TssRepository
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├─ StreamManager (新增的抽象层)
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│ ├─ startEventStream()
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│ ├─ startMessageStream()
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│ └─ restartAllStreams()
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│
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├─ init { listen reconnection → streamManager.restartAllStreams() }
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└─ grpcClient
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```
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### 新设计(简单可靠)✅:
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```
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TssRepository
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├─ JobManager (原有的任务管理)
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│ ├─ JOB_SESSION_EVENT → flow { subscribeSessionEvents() }.retryWhen { }
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│ ├─ JOB_MESSAGE_COLLECTION → flow { subscribeMessages() }.retryWhen { }
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│ └─ JOB_MESSAGE_SENDING → outgoingMessages.collect { }
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│
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└─ grpcClient (带 Keep-Alive + Network Monitoring)
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```
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## 为什么新设计更好
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1. **更少的抽象层**: 直接用 jobManager.launch,不需要 StreamManager
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2. **自动重连**: Flow.retryWhen 在流失败时自动重新发起 RPC
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3. **保持原有逻辑**: 事件处理代码保持不变,只在外面包一层 retryWhen
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4. **更好的日志**: 直接在 collect { } 里打日志,不会丢失
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5. **符合 Kotlin 风格**: Flow transformation 比 callback 更符合 Kotlin 惯用法
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## 测试重点
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1. ✅ 编译成功(已验证)
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2. ⏳ RegisterParty 成功(需要测试)
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3. ⏳ 事件订阅成功(看到 "Starting session event subscription" 日志)
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4. ⏳ 创建 2-of-3 会话成功
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5. ⏳ 飞行模式测试自动重连
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## 编译结果
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```
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BUILD SUCCESSFUL in 1m 26s
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46 actionable tasks: 17 executed, 29 up-to-date
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```
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只有一些参数未使用的警告,没有错误。
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## 核心教训
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**简单就是可靠**:
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```
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工作的代码 + 官方推荐配置 + 最小改动 = 可靠的系统
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不是:
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工作的代码 → 完全重构 → 引入新抽象 → 新问题
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```
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**gRPC 流的正确管理方式**:
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1. 流断开时,用 Flow.retryWhen 自动重新发起 RPC(不是"恢复")
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2. 不需要复杂的 StreamManager,Kotlin Flow 本身就是流管理器
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3. Keep-Alive 防止连接假死
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4. Network Monitoring 加速重连
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## 下一步
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准备测试!使用 build-install-debug.bat 安装到设备,验证:
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1. RegisterParty 是否成功
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2. 事件流是否正常工作
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3. 2-of-3 创建是否成功
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4. 网络断开重连是否自动恢复
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@ -0,0 +1,269 @@
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# 工作代码分析和正确修复方案
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## 问题根源
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**我犯的错误**: 在添加异常处理时,把整个流管理逻辑都改了,引入了 StreamManager 抽象层,导致流程变复杂并出现新问题。
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**用户的要求**:
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1. ✅ 添加异常处理(如 markPartyReady 重试)
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2. ✅ 保留 gRPC 官方推荐(Keep-Alive, network monitoring)
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3. ❌ **不要改变原有的工作流程**
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## 工作代码的逻辑(commit 41e7eed2)
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### 1. 连接初始化序列
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```kotlin
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// MainActivity.kt → MainViewModel.kt → TssRepository.kt
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1. GrpcClient.connectToServer(host, port)
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↓
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2. 创建 ManagedChannel
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↓
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3. TssRepository.registerParty()
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↓
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4. grpcClient.registerParty(partyId, "temporary", "1.0.0") // 没有错误检查
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↓
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5. startSessionEventSubscription() // 立即订阅事件流
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```
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### 2. 事件流订阅逻辑
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```kotlin
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// TssRepository.kt - 工作的代码
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private fun startSessionEventSubscription(subscriptionPartyId: String? = null) {
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val effectivePartyId = subscriptionPartyId ?: requirePartyId()
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currentSessionEventPartyId = effectivePartyId
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// 关键:使用 JobManager 直接启动
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jobManager.launch(JOB_SESSION_EVENT) {
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grpcClient.subscribeSessionEvents(effectivePartyId).collect { event ->
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// 直接在这里处理事件
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when (event.eventType) {
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"session_started" -> { /* ... */ }
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"participant_joined" -> { /* ... */ }
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// ...
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}
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}
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}
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}
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```
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**为什么这个简单的方式可以工作?**
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- `jobManager.launch()` 自动取消同名旧 Job
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- `grpcClient.subscribeSessionEvents()` 返回一个 Flow
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- Flow 在网络断开时会自动关闭
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- 但没有自动重连机制(这是需要修复的)
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### 3. 消息路由逻辑
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```kotlin
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// TssRepository.kt - 消息路由
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private fun startMessageRouting(sessionId: String, partyId: String, partyIndex: Int) {
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// 1. 启动消息收集 Job
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jobManager.launch(JOB_MESSAGE_COLLECTION) {
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subscribeToTssMessages(sessionId, partyId).collect { message ->
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tssNativeBridge.routeIncomingMessage(sessionId, message)
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}
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}
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// 2. 同时启动消息发送 Job(在同一个 JobManager 中)
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jobManager.launch(JOB_MESSAGE_SENDING) {
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tssNativeBridge.outgoingMessages.collect { message ->
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grpcClient.sendMessage(sessionId, message)
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}
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}
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}
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```
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## 我的错误修改
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### 错误 1: 引入了 StreamManager 抽象层
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```kotlin
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// 新代码(错误)
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streamManager.startEventStream(
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partyId = effectivePartyId,
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onEvent = { event -> /* callback */ }
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)
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```
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**问题**:
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- 增加了一层不必要的抽象
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- StreamManager 的实现可能有 bug
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- 日志显示 StreamManager 根本没有启动
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### 错误 2: 修改了连接重建后的流恢复逻辑
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```kotlin
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// 旧代码(工作的)
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grpcConnectionEvents
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.filter { it is GrpcConnectionEvent.Reconnected }
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.collect {
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onReconnectedCallback?.invoke() // 简单的 callback
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}
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// 新代码(复杂但出错)
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grpcConnectionEvents
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.filter { it is GrpcConnectionEvent.Reconnected }
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.collect {
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streamManager.restartAllStreams() // StreamManager 可能有问题
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}
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```
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## 正确的修复方案
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### 保留的部分(这些是好的)✅
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1. **gRPC Keep-Alive 配置**(GrpcClient.kt line 143-150):
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```kotlin
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val builder = ManagedChannelBuilder
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.forAddress(host, port)
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.keepAliveTime(20, TimeUnit.SECONDS)
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.keepAliveTimeout(5, TimeUnit.SECONDS)
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.keepAliveWithoutCalls(true)
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.idleTimeout(Long.MAX_VALUE, TimeUnit.DAYS)
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```
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2. **Android 网络监听**(GrpcClient.kt line 151-183):
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```kotlin
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fun setupNetworkMonitoring(context: Context) {
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val callback = object : ConnectivityManager.NetworkCallback() {
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override fun onAvailable(network: Network) {
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channel?.resetConnectBackoff()
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}
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}
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}
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```
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3. **registerParty 错误检查**(TssRepository.kt line 489-494):
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```kotlin
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val registerResult = grpcClient.registerParty(partyId, "temporary", "1.0.0")
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if (registerResult.isFailure) {
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throw registerResult.exceptionOrNull() ?: Exception("Failed to register party")
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}
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```
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4. **markPartyReady 重试机制**(TssRepository.kt line ~2140):
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```kotlin
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repeat(5) { attempt ->
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if (markReadySuccess) return@repeat
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val markReadyResult = grpcClient.markPartyReady(sessionId, partyId)
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if (markReadyResult.isSuccess) {
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markReadySuccess = true
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return@repeat
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}
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delay((attempt + 1) * 500L)
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}
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||||
```
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### 需要回退的部分(这些破坏了原有逻辑)❌
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1. **删除 StreamManager**:
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- 删除 `StreamManager.kt` 文件
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- 删除 TssRepository.kt 中的 `streamManager` 实例
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2. **恢复原有的事件订阅逻辑**:
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```kotlin
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// 恢复为这样(简单直接)
|
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private fun startSessionEventSubscription(subscriptionPartyId: String? = null) {
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val effectivePartyId = subscriptionPartyId ?: requirePartyId()
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currentSessionEventPartyId = effectivePartyId
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|
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jobManager.launch(JOB_SESSION_EVENT) {
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// 添加 retryWhen 自动重连(新增的改进)
|
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flow {
|
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grpcClient.subscribeSessionEvents(effectivePartyId).collect { emit(it) }
|
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}
|
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.retryWhen { cause, attempt ->
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Log.w(TAG, "Event stream failed (attempt ${attempt + 1}), retrying: ${cause.message}")
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||||
delay(min(attempt + 1, 30) * 1000L)
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||||
true // 永远重试
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||||
}
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||||
.collect { event ->
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// 直接处理事件(保持原有逻辑不变)
|
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Log.d(TAG, "=== Session event received ===")
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when (event.eventType) {
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||||
"session_started" -> { /* ... */ }
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||||
// ...
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||||
}
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}
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||||
}
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}
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```
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||||
3. **删除 GrpcClient 中复杂的 reconnection callback**:
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||||
- 保持简单的连接状态 Flow
|
||||
- 不需要复杂的 reSubscribeStreams() 逻辑
|
||||
|
||||
## 正确的架构
|
||||
|
||||
```
|
||||
简单而可靠的架构:
|
||||
|
||||
GrpcClient (基础层)
|
||||
├─ Keep-Alive 配置 ✅
|
||||
├─ Network Monitoring ✅
|
||||
├─ subscribeSessionEvents() → Flow ✅
|
||||
└─ subscribeMessages() → Flow ✅
|
||||
|
||||
TssRepository (业务层)
|
||||
├─ JobManager 管理所有协程 ✅
|
||||
├─ jobManager.launch(JOB_SESSION_EVENT) {
|
||||
│ flow { grpcClient.subscribeSessionEvents().collect { emit(it) } }
|
||||
│ .retryWhen { ... } ← 新增自动重连
|
||||
│ .collect { event -> /* 处理 */ }
|
||||
│ }
|
||||
└─ 同样的模式用于消息流 ✅
|
||||
```
|
||||
|
||||
## 实施步骤
|
||||
|
||||
### 步骤 1: 回退 TssRepository.kt 的事件订阅逻辑
|
||||
|
||||
```kotlin
|
||||
// 删除 StreamManager 相关代码(line 217-242)
|
||||
- private val streamManager = StreamManager(grpcClient, repositoryScope)
|
||||
- init { repositoryScope.launch { grpcConnectionEvents... streamManager.restartAllStreams() } }
|
||||
|
||||
// 恢复 startSessionEventSubscription 为原来的简单版本(line 511-612)
|
||||
// 但在 collect 外包一层 flow { }.retryWhen { }
|
||||
```
|
||||
|
||||
### 步骤 2: 删除 StreamManager.kt 文件
|
||||
|
||||
```bash
|
||||
rm StreamManager.kt
|
||||
```
|
||||
|
||||
### 步骤 3: 简化 GrpcClient.kt 的重连逻辑
|
||||
|
||||
```kotlin
|
||||
// 删除复杂的 reSubscribeStreams() 方法
|
||||
// 保留简单的 GrpcConnectionEvent 发送
|
||||
```
|
||||
|
||||
### 步骤 4: 测试验证
|
||||
|
||||
1. 编译成功
|
||||
2. 启动时 RegisterParty 成功
|
||||
3. 事件订阅成功(看到 "Starting session event subscription" 日志)
|
||||
4. 创建 2-of-3 会话成功
|
||||
5. 飞行模式测试自动重连
|
||||
|
||||
## 总结
|
||||
|
||||
**核心教训**:
|
||||
- ❌ 不要过度设计(StreamManager 是不必要的抽象)
|
||||
- ✅ 在原有工作的代码基础上做最小改动
|
||||
- ✅ 保留 gRPC 官方推荐的配置(Keep-Alive, network monitoring)
|
||||
- ✅ 只在必要的地方添加错误处理和重试逻辑
|
||||
|
||||
**修复原则**:
|
||||
```
|
||||
旧代码 + 官方推荐 + 最小改动 = 可靠的解决方案
|
||||
|
||||
不是: 旧代码 → 完全重构 → StreamManager → 新问题
|
||||
```
|
||||
|
|
@ -1,282 +0,0 @@
|
|||
package com.durian.tssparty.data.remote
|
||||
|
||||
import android.util.Log
|
||||
import kotlinx.coroutines.*
|
||||
import kotlinx.coroutines.flow.*
|
||||
import kotlin.math.min
|
||||
|
||||
/**
|
||||
* Manages gRPC stream lifecycle with automatic reconnection
|
||||
*
|
||||
* Key principles:
|
||||
* 1. Streams cannot be "restored" - they must be re-initiated after disconnection
|
||||
* 2. Each stream maintains its configuration for automatic restart
|
||||
* 3. Exponential backoff for failed stream attempts
|
||||
* 4. All streams are supervised - failure of one doesn't affect others
|
||||
*/
|
||||
class StreamManager(
|
||||
private val grpcClient: GrpcClient,
|
||||
private val scope: CoroutineScope
|
||||
) {
|
||||
companion object {
|
||||
private const val TAG = "StreamManager"
|
||||
private const val MAX_RETRY_DELAY_SECONDS = 30L
|
||||
}
|
||||
|
||||
// Active stream configurations
|
||||
private var eventStreamConfig: EventStreamConfig? = null
|
||||
private var messageStreamConfig: MessageStreamConfig? = null
|
||||
|
||||
// Active stream jobs
|
||||
private var eventStreamJob: Job? = null
|
||||
private var messageStreamJob: Job? = null
|
||||
|
||||
// Supervision flags
|
||||
private var shouldMaintainEventStream = false
|
||||
private var shouldMaintainMessageStream = false
|
||||
|
||||
/**
|
||||
* Start event stream with automatic reconnection
|
||||
*
|
||||
* @param partyId Party ID to subscribe events for
|
||||
* @param onEvent Callback for each event received
|
||||
* @param onError Callback for stream errors (before retry)
|
||||
*/
|
||||
fun startEventStream(
|
||||
partyId: String,
|
||||
onEvent: suspend (SessionEventData) -> Unit,
|
||||
onError: ((Throwable) -> Unit)? = null
|
||||
) {
|
||||
Log.d(TAG, "Starting event stream for partyId=$partyId")
|
||||
|
||||
// Save configuration
|
||||
eventStreamConfig = EventStreamConfig(partyId, onEvent, onError)
|
||||
shouldMaintainEventStream = true
|
||||
|
||||
// Stop existing stream if any
|
||||
eventStreamJob?.cancel()
|
||||
|
||||
// Launch new stream with retry logic
|
||||
eventStreamJob = launchEventStream(partyId, onEvent, onError)
|
||||
}
|
||||
|
||||
/**
|
||||
* Start message stream with automatic reconnection
|
||||
*
|
||||
* @param sessionId Session ID
|
||||
* @param partyId Party ID
|
||||
* @param partyIndex Party index in the session
|
||||
* @param onMessage Callback for each message received
|
||||
* @param onError Callback for stream errors (before retry)
|
||||
*/
|
||||
fun startMessageStream(
|
||||
sessionId: String,
|
||||
partyId: String,
|
||||
partyIndex: Int,
|
||||
onMessage: suspend (IncomingMessage) -> Unit,
|
||||
onError: ((Throwable) -> Unit)? = null
|
||||
) {
|
||||
Log.d(TAG, "Starting message stream for sessionId=$sessionId, partyId=$partyId")
|
||||
|
||||
// Save configuration
|
||||
messageStreamConfig = MessageStreamConfig(sessionId, partyId, partyIndex, onMessage, onError)
|
||||
shouldMaintainMessageStream = true
|
||||
|
||||
// Stop existing stream if any
|
||||
messageStreamJob?.cancel()
|
||||
|
||||
// Launch new stream with retry logic
|
||||
messageStreamJob = launchMessageStream(sessionId, partyId, partyIndex, onMessage, onError)
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop event stream
|
||||
*/
|
||||
fun stopEventStream() {
|
||||
Log.d(TAG, "Stopping event stream")
|
||||
shouldMaintainEventStream = false
|
||||
eventStreamConfig = null
|
||||
eventStreamJob?.cancel()
|
||||
eventStreamJob = null
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop message stream
|
||||
*/
|
||||
fun stopMessageStream() {
|
||||
Log.d(TAG, "Stopping message stream")
|
||||
shouldMaintainMessageStream = false
|
||||
messageStreamConfig = null
|
||||
messageStreamJob?.cancel()
|
||||
messageStreamJob = null
|
||||
}
|
||||
|
||||
/**
|
||||
* Restart all active streams (called after reconnection)
|
||||
*/
|
||||
fun restartAllStreams() {
|
||||
Log.d(TAG, "Restarting all active streams")
|
||||
|
||||
// Restart event stream if it was active
|
||||
if (shouldMaintainEventStream) {
|
||||
eventStreamConfig?.let { config ->
|
||||
Log.d(TAG, "Restarting event stream for partyId=${config.partyId}")
|
||||
eventStreamJob?.cancel()
|
||||
eventStreamJob = launchEventStream(config.partyId, config.onEvent, config.onError)
|
||||
}
|
||||
}
|
||||
|
||||
// Restart message stream if it was active
|
||||
if (shouldMaintainMessageStream) {
|
||||
messageStreamConfig?.let { config ->
|
||||
Log.d(TAG, "Restarting message stream for sessionId=${config.sessionId}")
|
||||
messageStreamJob?.cancel()
|
||||
messageStreamJob = launchMessageStream(
|
||||
config.sessionId,
|
||||
config.partyId,
|
||||
config.partyIndex,
|
||||
config.onMessage,
|
||||
config.onError
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if event stream is active
|
||||
*/
|
||||
fun isEventStreamActive(): Boolean = shouldMaintainEventStream
|
||||
|
||||
/**
|
||||
* Check if message stream is active
|
||||
*/
|
||||
fun isMessageStreamActive(): Boolean = shouldMaintainMessageStream
|
||||
|
||||
/**
|
||||
* Get current event stream party ID
|
||||
*/
|
||||
fun getEventStreamPartyId(): String? = eventStreamConfig?.partyId
|
||||
|
||||
/**
|
||||
* Get current message stream session ID
|
||||
*/
|
||||
fun getMessageStreamSessionId(): String? = messageStreamConfig?.sessionId
|
||||
|
||||
// ===== Private Implementation =====
|
||||
|
||||
/**
|
||||
* Launch event stream with exponential backoff retry
|
||||
*/
|
||||
private fun launchEventStream(
|
||||
partyId: String,
|
||||
onEvent: suspend (SessionEventData) -> Unit,
|
||||
onError: ((Throwable) -> Unit)?
|
||||
): Job = scope.launch {
|
||||
Log.d(TAG, "Launching event stream flow with auto-retry for partyId=$partyId")
|
||||
|
||||
flow {
|
||||
// Re-initiate gRPC subscription (not "restore")
|
||||
grpcClient.subscribeSessionEvents(partyId).collect { event ->
|
||||
emit(event)
|
||||
}
|
||||
}
|
||||
.retryWhen { cause, attempt ->
|
||||
// Stop retrying if stream was explicitly stopped
|
||||
if (!shouldMaintainEventStream) {
|
||||
Log.d(TAG, "Event stream stopped, not retrying")
|
||||
return@retryWhen false
|
||||
}
|
||||
|
||||
// Calculate exponential backoff delay
|
||||
val delaySeconds = min(attempt + 1, MAX_RETRY_DELAY_SECONDS)
|
||||
Log.w(TAG, "Event stream failed (attempt ${attempt + 1}), retrying in ${delaySeconds}s: ${cause.message}")
|
||||
|
||||
// Notify error callback
|
||||
onError?.invoke(cause)
|
||||
|
||||
// Wait before retry
|
||||
delay(delaySeconds * 1000)
|
||||
true // Always retry if stream should be maintained
|
||||
}
|
||||
.catch { e ->
|
||||
// This should not happen due to retryWhen, but handle just in case
|
||||
Log.e(TAG, "Event stream terminated unexpectedly", e)
|
||||
onError?.invoke(e)
|
||||
}
|
||||
.collect { event ->
|
||||
try {
|
||||
onEvent(event)
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Error processing event", e)
|
||||
// Don't let handler errors kill the stream
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Launch message stream with exponential backoff retry
|
||||
*/
|
||||
private fun launchMessageStream(
|
||||
sessionId: String,
|
||||
partyId: String,
|
||||
partyIndex: Int,
|
||||
onMessage: suspend (IncomingMessage) -> Unit,
|
||||
onError: ((Throwable) -> Unit)?
|
||||
): Job = scope.launch {
|
||||
Log.d(TAG, "Launching message stream flow with auto-retry for sessionId=$sessionId")
|
||||
|
||||
flow {
|
||||
// Re-initiate gRPC subscription (not "restore")
|
||||
grpcClient.subscribeMessages(sessionId, partyId).collect { message ->
|
||||
emit(message)
|
||||
}
|
||||
}
|
||||
.retryWhen { cause, attempt ->
|
||||
// Stop retrying if stream was explicitly stopped
|
||||
if (!shouldMaintainMessageStream) {
|
||||
Log.d(TAG, "Message stream stopped, not retrying")
|
||||
return@retryWhen false
|
||||
}
|
||||
|
||||
// Calculate exponential backoff delay
|
||||
val delaySeconds = min(attempt + 1, MAX_RETRY_DELAY_SECONDS)
|
||||
Log.w(TAG, "Message stream failed (attempt ${attempt + 1}), retrying in ${delaySeconds}s: ${cause.message}")
|
||||
|
||||
// Notify error callback
|
||||
onError?.invoke(cause)
|
||||
|
||||
// Wait before retry
|
||||
delay(delaySeconds * 1000)
|
||||
true // Always retry if stream should be maintained
|
||||
}
|
||||
.catch { e ->
|
||||
// This should not happen due to retryWhen, but handle just in case
|
||||
Log.e(TAG, "Message stream terminated unexpectedly", e)
|
||||
onError?.invoke(e)
|
||||
}
|
||||
.collect { message ->
|
||||
try {
|
||||
onMessage(message)
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Error processing message", e)
|
||||
// Don't let handler errors kill the stream
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===== Configuration Data Classes =====
|
||||
|
||||
private data class EventStreamConfig(
|
||||
val partyId: String,
|
||||
val onEvent: suspend (SessionEventData) -> Unit,
|
||||
val onError: ((Throwable) -> Unit)?
|
||||
)
|
||||
|
||||
private data class MessageStreamConfig(
|
||||
val sessionId: String,
|
||||
val partyId: String,
|
||||
val partyIndex: Int,
|
||||
val onMessage: suspend (IncomingMessage) -> Unit,
|
||||
val onError: ((Throwable) -> Unit)?
|
||||
)
|
||||
}
|
||||
|
|
@ -14,7 +14,6 @@ import com.durian.tssparty.data.remote.GrpcConnectionState
|
|||
import com.durian.tssparty.data.remote.IncomingMessage
|
||||
import com.durian.tssparty.data.remote.JoinSessionData
|
||||
import com.durian.tssparty.data.remote.SessionEventData
|
||||
import com.durian.tssparty.data.remote.StreamManager
|
||||
import com.durian.tssparty.domain.model.*
|
||||
import com.durian.tssparty.util.AddressUtils
|
||||
import com.durian.tssparty.util.TransactionUtils
|
||||
|
|
@ -214,36 +213,11 @@ class TssRepository @Inject constructor(
|
|||
coroutineExceptionHandler
|
||||
)
|
||||
|
||||
/**
|
||||
* StreamManager - 管理 gRPC 双向流的生命周期
|
||||
*
|
||||
* 【架构重构 - 可靠的流管理机制】
|
||||
*
|
||||
* 核心原则(来自 gRPC 官方文档):
|
||||
* - gRPC 流无法"恢复",必须重新发起 RPC 调用
|
||||
* - 流断开后需要重新调用 subscribeSessionEvents() / subscribeMessages()
|
||||
* - 保存流配置,自动重试失败的流(指数退避)
|
||||
*
|
||||
* 修复的关键问题:
|
||||
* 1. 旧设计尝试"恢复"已关闭的 Flow → 失败(Flow 不是持久化对象)
|
||||
* 2. 网络断开后 eventStreamSubscribed flag 被清除 → callback 不触发
|
||||
* 3. 流失败后没有自动重试机制 → 永久失败
|
||||
*
|
||||
* StreamManager 功能:
|
||||
* - 保存每个流的配置(partyId, sessionId 等)
|
||||
* - 流失败后自动重新发起 RPC(不是"恢复")
|
||||
* - 使用 Flow.retryWhen 实现指数退避重试
|
||||
* - 网络重连时,重启所有活跃的流
|
||||
*
|
||||
* 参考资料:
|
||||
* - https://github.com/grpc/grpc-java/issues/8177
|
||||
* - https://grpc.io/docs/guides/keepalive/
|
||||
*/
|
||||
private val streamManager = StreamManager(grpcClient, repositoryScope)
|
||||
|
||||
companion object {
|
||||
// Job 名称常量
|
||||
private const val JOB_MESSAGE_COLLECTION = "message_collection"
|
||||
private const val JOB_MESSAGE_SENDING = "message_sending"
|
||||
private const val JOB_SESSION_EVENT = "session_event"
|
||||
private const val JOB_SESSION_STATUS_POLLING = "session_status_polling"
|
||||
private const val JOB_PROGRESS_COLLECTION = "progress_collection"
|
||||
|
|
@ -316,19 +290,6 @@ class TssRepository @Inject constructor(
|
|||
// Account service URL (configurable via settings)
|
||||
private var accountServiceUrl: String = "https://rwaapi.szaiai.com"
|
||||
|
||||
init {
|
||||
// Monitor gRPC reconnection events and restart streams
|
||||
// IMPORTANT: Don't use callback pattern - use event Flow for better reliability
|
||||
repositoryScope.launch {
|
||||
grpcConnectionEvents
|
||||
.filter { it is GrpcConnectionEvent.Reconnected }
|
||||
.collect {
|
||||
android.util.Log.d("TssRepository", "gRPC reconnected, restarting streams via StreamManager...")
|
||||
// StreamManager will re-initiate RPC calls (not "restore" closed Flows)
|
||||
streamManager.restartAllStreams()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* HTTP client for API calls
|
||||
|
|
@ -485,7 +446,15 @@ class TssRepository @Inject constructor(
|
|||
newPartyId
|
||||
}
|
||||
|
||||
grpcClient.registerParty(partyId, "temporary", "1.0.0")
|
||||
// Register with gRPC and check result
|
||||
val registerResult = grpcClient.registerParty(partyId, "temporary", "1.0.0")
|
||||
if (registerResult.isFailure) {
|
||||
val error = registerResult.exceptionOrNull()
|
||||
android.util.Log.e("TssRepository", "Failed to register party: ${error?.message}")
|
||||
throw error ?: Exception("Failed to register party")
|
||||
}
|
||||
|
||||
android.util.Log.d("TssRepository", "Party registered successfully: $partyId")
|
||||
|
||||
// Subscribe to session events immediately after registration (like Electron does)
|
||||
startSessionEventSubscription()
|
||||
|
|
@ -507,10 +476,20 @@ class TssRepository @Inject constructor(
|
|||
currentSessionEventPartyId = effectivePartyId
|
||||
android.util.Log.d("TssRepository", "Starting session event subscription for partyId: $effectivePartyId (device partyId: $devicePartyId)")
|
||||
|
||||
// Use StreamManager for reliable stream management with auto-reconnection
|
||||
streamManager.startEventStream(
|
||||
partyId = effectivePartyId,
|
||||
onEvent = { event ->
|
||||
// 使用 JobManager 启动(自动取消同名旧 Job)
|
||||
// 添加 Flow.retryWhen 实现自动重连(基于 gRPC 官方推荐)
|
||||
jobManager.launch(JOB_SESSION_EVENT) {
|
||||
flow {
|
||||
grpcClient.subscribeSessionEvents(effectivePartyId).collect { event ->
|
||||
emit(event)
|
||||
}
|
||||
}
|
||||
.retryWhen { cause, attempt ->
|
||||
android.util.Log.w("TssRepository", "Event stream failed (attempt ${attempt + 1}), retrying in ${kotlin.math.min(attempt + 1, 30)}s: ${cause.message}")
|
||||
delay(kotlin.math.min(attempt + 1, 30) * 1000L) // 指数退避,最多 30 秒
|
||||
true // 永远重试
|
||||
}
|
||||
.collect { event ->
|
||||
android.util.Log.d("TssRepository", "=== Session event received ===")
|
||||
android.util.Log.d("TssRepository", " eventType: ${event.eventType}")
|
||||
android.util.Log.d("TssRepository", " sessionId: ${event.sessionId}")
|
||||
|
|
@ -595,12 +574,8 @@ class TssRepository @Inject constructor(
|
|||
android.util.Log.d("TssRepository", " Reason: sessionId mismatch (event: ${event.sessionId}, active: ${activeSession.sessionId})")
|
||||
}
|
||||
}
|
||||
},
|
||||
onError = { error ->
|
||||
android.util.Log.e("TssRepository", "Event stream error: ${error.message}")
|
||||
// StreamManager will automatically retry
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -614,8 +589,8 @@ class TssRepository @Inject constructor(
|
|||
* partyId from keygen (shareEntity.partyId).
|
||||
*/
|
||||
private fun ensureSessionEventSubscriptionActive(signingPartyId: String? = null) {
|
||||
// Check if the event stream is still active using StreamManager
|
||||
val isActive = streamManager.isEventStreamActive()
|
||||
// Check if the event stream Job is still active using JobManager
|
||||
val isActive = jobManager.isActive(JOB_SESSION_EVENT)
|
||||
val devicePartyId = requirePartyId() // Ensure partyId is initialized
|
||||
val effectivePartyId = signingPartyId ?: currentSessionEventPartyId ?: devicePartyId
|
||||
android.util.Log.d("TssRepository", "Checking session event subscription: isActive=$isActive, effectivePartyId=$effectivePartyId")
|
||||
|
|
@ -2068,8 +2043,7 @@ class TssRepository @Inject constructor(
|
|||
android.util.Log.d("TssRepository", "Starting message routing: sessionId=$sessionId, routingPartyId=$effectivePartyId")
|
||||
|
||||
// Part 1: Collect outgoing messages from TSS and route via gRPC
|
||||
// This doesn't need StreamManager - it's a local Flow collection
|
||||
jobManager.launch(JOB_MESSAGE_COLLECTION) {
|
||||
jobManager.launch(JOB_MESSAGE_SENDING) {
|
||||
tssNativeBridge.outgoingMessages.collect { message ->
|
||||
val payload = Base64.decode(message.payload, Base64.NO_WRAP)
|
||||
grpcClient.routeMessage(
|
||||
|
|
@ -2084,12 +2058,19 @@ class TssRepository @Inject constructor(
|
|||
}
|
||||
|
||||
// Part 2: Subscribe to incoming messages from gRPC and send to TSS
|
||||
// Use StreamManager for reliable gRPC stream management with auto-reconnection
|
||||
streamManager.startMessageStream(
|
||||
sessionId = sessionId,
|
||||
partyId = effectivePartyId,
|
||||
partyIndex = partyIndex,
|
||||
onMessage = { message ->
|
||||
// 添加 Flow.retryWhen 实现自动重连(基于 gRPC 官方推荐)
|
||||
jobManager.launch(JOB_MESSAGE_COLLECTION) {
|
||||
flow {
|
||||
grpcClient.subscribeMessages(sessionId, effectivePartyId).collect { message ->
|
||||
emit(message)
|
||||
}
|
||||
}
|
||||
.retryWhen { cause, attempt ->
|
||||
android.util.Log.w("TssRepository", "Message stream failed (attempt ${attempt + 1}), retrying in ${kotlin.math.min(attempt + 1, 30)}s: ${cause.message}")
|
||||
delay(kotlin.math.min(attempt + 1, 30) * 1000L) // 指数退避,最多 30 秒
|
||||
true // 永远重试
|
||||
}
|
||||
.collect { message ->
|
||||
// Find party index from party ID
|
||||
val session = _currentSession.value
|
||||
val fromPartyIndex = session?.participants?.find { it.partyId == message.fromParty }?.partyIndex
|
||||
|
|
@ -2103,12 +2084,8 @@ class TssRepository @Inject constructor(
|
|||
} else {
|
||||
android.util.Log.w("TssRepository", "Unknown fromParty: ${message.fromParty}, skipping message")
|
||||
}
|
||||
},
|
||||
onError = { error ->
|
||||
android.util.Log.e("TssRepository", "Message stream error: ${error.message}")
|
||||
// StreamManager will automatically retry
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
Loading…
Reference in New Issue