- Add POST /admin/authorizations/auth-province-company for 省团队授权
- Add POST /admin/authorizations/auth-city-company for 市团队授权
- Add team uniqueness validation for all province/city authorization types
- Add domain events: AuthProvinceCompanyGrantedEvent, AuthCityCompanyGrantedEvent
- Add factory methods: createAuthProvinceCompanyByAdmin, createAuthCityCompanyByAdmin
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
When tree count + current team count equals initial target exactly,
the benefit was not being activated. Now properly handles three cases:
- afterPlantingCount < target: still in assessment, no activation
- afterPlantingCount === target: reached target, activate benefit
- afterPlantingCount > target: exceeded target, split rewards & activate
Applied to community, province team, and city team reward distribution.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
1. Assessment calculation now uses subordinate team count (excluding self planting)
- Added selfPlantingCount to referral-service API response
- Added subordinateTeamPlantingCount getter to TeamStatistics interface
- Updated all assessment checks to use subordinateTeamPlantingCount
2. Auto-activate benefit when assessment target is reached
- Added tryActivateBenefit helper method
- Community, province team, and city team reward distribution methods
now automatically activate benefit when target is reached
3. Fixed event consumer to support AUTHORIZED status (admin grants)
- Previously only checked PENDING status for activation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
When calculating reward distribution for community/province/city benefits,
the totalTeamPlantingCount was being read after referral-service had already
updated it with the current planting. This caused incorrect distribution
where benefits were given to the community holder before they completed
their assessment target.
Fix: Subtract treeCount from rawTeamCount to restore the "before planting"
team count, ensuring correct assessment calculation.
Affected methods:
- getCommunityRewardDistribution
- getProvinceTeamRewardDistribution
- getCityTeamRewardDistribution
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Admin grant APIs now default to requiring assessment (benefitActive=false).
Added optional skipAssessment parameter to bypass assessment when needed.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add proper assessment/考核 logic for all 5 benefit types:
- Community (80 USDT): 10-tree initial assessment, splits rewards between
current community and parent/headquarters based on progress
- Province Team (20 USDT): 500-tree initial assessment for AUTH_PROVINCE_COMPANY
- Province Area (15 USDT + 1%): 50000-tree target for PROVINCE_COMPANY,
routes to system account until target reached
- City Team (40 USDT): 100-tree initial assessment for AUTH_CITY_COMPANY
- City Area (35 USDT + 2%): 10000-tree target for CITY_COMPANY,
routes to system account until target reached
Changes:
- authorization-service: Add 4 new distribution API endpoints and application
service methods for province/city team/area reward distribution
- authorization-service: Add repository methods for querying authorizations
including benefitActive=false records
- reward-service: Update client to call new distribution APIs
- reward-service: Modify calculation methods to return multiple reward entries
based on assessment distribution plan
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add /referral/chain/{userId} API in referral-service for getting referral chain with hasPlanted status
- Add internal authorization APIs in authorization-service:
- GET /authorization/nearest-community: find nearest community in referral chain
- GET /authorization/nearest-province: find nearest province company in referral chain
- GET /authorization/nearest-city: find nearest city company in referral chain
- Add repository methods for finding active authorizations by accountSequence
- Update reward-service client to use accountSequence parameter
These APIs enable reward-service to correctly distribute:
- 分享权益 (share benefit): to referrer with hasPlanted=true
- 社区权益 (community benefit): to nearest community leader
- 省团队权益 (province team benefit): to nearest province company
- 市团队权益 (city team benefit): to nearest city company
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add internal referral-chain API in referral-service for getting ancestor path and team members
- Extend ReferralServiceClient to call referral-chain API
- Add findActiveCommunityByAccountSequences repository method
- Add getCommunityHierarchy application service method
- Add GET /authorizations/my/community-hierarchy endpoint
- Update frontend with CommunityHierarchy model and getMyCommunityHierarchy method
API returns:
- myCommunity: user's own community authorization (if any)
- parentCommunity: nearest parent community (defaults to 总部社区 if none)
- childCommunities: nearest child communities in user's team
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add new endpoint POST /api/v1/admin/authorizations/community
that allows administrators to directly authorize users as community
managers without requiring the user to self-apply first.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- planting-service: extract accountSequence from JWT, pass to referral-service
- referral-service: query by accountSequence instead of userId
- reward-service: add accountSequence field to schema and all layers
- wallet-service: prioritize accountSequence lookup over userId
- authorization-service: change userId from String to BigInt, add accountSequence
This change ensures consistent cross-service user identification using
accountSequence (8-digit unique business ID) instead of internal database IDs.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Backend:
- Add initialTargetTreeCount, currentTreeCount, monthlyTargetTreeCount
fields to AuthorizationDTO and AuthorizationResponse
- Query TeamStatistics to populate current tree count in getUserAuthorizations
Frontend:
- Update AuthorizationResponse to parse new progress fields
- Replace hardcoded community assessment values with real API data
- Show authorization status: red (unauthorized), orange (pending), green (active)
- Display progress bar and target requirements based on benefit status
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add SystemAccount domain in authorization-service for managing regional/company accounts
- Implement fund allocation service in planting-service with multi-tier distribution
- Add WithdrawalOrder aggregate in wallet-service with full lifecycle management
- Create internal wallet controller for cross-service fund allocation
- Add Kafka event publishing for withdrawal requests
- Implement unit-of-work pattern for transactional consistency
- Update Prisma schemas with withdrawal order and system account tables
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Remove Address field from PartyEndpoint (parties connect to router themselves)
- Update K8s Discovery to only manage PartyID and Role labels
- Add Party registration and SessionEvent protobuf definitions
- Implement PartyRegistry and SessionEventBroadcaster domain logic
- Add RegisterParty and SubscribeSessionEvents gRPC handlers
- Prepare infrastructure for party-driven MPC coordination
This is the first phase of migrating from coordinator-driven to party-driven
architecture following international MPC system design patterns.