rwadurian/backend/mpc-system/api/proto/message_router.proto

214 lines
8.6 KiB
Protocol Buffer

syntax = "proto3";
package mpc.router.v1;
option go_package = "github.com/rwadurian/mpc-system/api/grpc/router/v1;router";
// MessageRouter service handles MPC message routing
service MessageRouter {
// RouteMessage routes a message from one party to others
rpc RouteMessage(RouteMessageRequest) returns (RouteMessageResponse);
// SubscribeMessages subscribes to messages for a party (streaming)
rpc SubscribeMessages(SubscribeMessagesRequest) returns (stream MPCMessage);
// GetPendingMessages retrieves pending messages (polling alternative)
rpc GetPendingMessages(GetPendingMessagesRequest) returns (GetPendingMessagesResponse);
// AcknowledgeMessage acknowledges receipt of a message
// Must be called after processing a message to confirm delivery
rpc AcknowledgeMessage(AcknowledgeMessageRequest) returns (AcknowledgeMessageResponse);
// GetMessageStatus gets the delivery status of a message
rpc GetMessageStatus(GetMessageStatusRequest) returns (GetMessageStatusResponse);
// RegisterParty registers a party with the message router (party actively connects)
rpc RegisterParty(RegisterPartyRequest) returns (RegisterPartyResponse);
// Heartbeat sends a heartbeat to keep the party alive
rpc Heartbeat(HeartbeatRequest) returns (HeartbeatResponse);
// SubscribeSessionEvents subscribes to session lifecycle events (session start, etc.)
rpc SubscribeSessionEvents(SubscribeSessionEventsRequest) returns (stream SessionEvent);
// PublishSessionEvent publishes a session event (called by Session Coordinator)
rpc PublishSessionEvent(PublishSessionEventRequest) returns (PublishSessionEventResponse);
// GetRegisteredParties returns all registered parties (for Session Coordinator party discovery)
rpc GetRegisteredParties(GetRegisteredPartiesRequest) returns (GetRegisteredPartiesResponse);
}
// RouteMessageRequest routes an MPC message
message RouteMessageRequest {
string session_id = 1;
string from_party = 2;
repeated string to_parties = 3; // Empty for broadcast
int32 round_number = 4;
string message_type = 5;
bytes payload = 6; // Encrypted MPC message
}
// RouteMessageResponse confirms message routing
message RouteMessageResponse {
bool success = 1;
string message_id = 2;
}
// SubscribeMessagesRequest subscribes to messages for a party
message SubscribeMessagesRequest {
string session_id = 1;
string party_id = 2;
}
// MPCMessage represents an MPC protocol message
message MPCMessage {
string message_id = 1;
string session_id = 2;
string from_party = 3;
bool is_broadcast = 4;
int32 round_number = 5;
string message_type = 6;
bytes payload = 7;
int64 created_at = 8; // Unix timestamp milliseconds
}
// GetPendingMessagesRequest retrieves pending messages
message GetPendingMessagesRequest {
string session_id = 1;
string party_id = 2;
int64 after_timestamp = 3; // Get messages after this timestamp
}
// GetPendingMessagesResponse contains pending messages
message GetPendingMessagesResponse {
repeated MPCMessage messages = 1;
}
// NotificationChannel represents a notification channel for offline parties
// If a party has notification channels, it operates in offline mode (24h async)
// If no notification channels, it operates in real-time mode (Message Router push)
message NotificationChannel {
string email = 1; // Optional: email address for notifications
string phone = 2; // Optional: phone number for SMS notifications
string push_token = 3; // Optional: push notification token (FCM/APNs)
}
// RegisterPartyRequest registers a party with the router
message RegisterPartyRequest {
string party_id = 1; // Unique party identifier
string party_role = 2; // persistent, delegate, or temporary
string version = 3; // Party software version
NotificationChannel notification = 4; // Optional: notification channel for offline mode
}
// RegisterPartyResponse confirms party registration
message RegisterPartyResponse {
bool success = 1;
string message = 2;
int64 registered_at = 3; // Unix timestamp milliseconds
}
// SubscribeSessionEventsRequest subscribes to session events
message SubscribeSessionEventsRequest {
string party_id = 1; // Party ID subscribing to events
repeated string event_types = 2; // Event types to subscribe (empty = all)
}
// SessionEvent represents a session lifecycle event
message SessionEvent {
string event_id = 1;
string event_type = 2; // session_created, session_started, etc.
string session_id = 3;
int32 threshold_n = 4;
int32 threshold_t = 5;
repeated string selected_parties = 6; // PartyIDs selected for this session
map<string, string> join_tokens = 7; // PartyID -> JoinToken mapping
bytes message_hash = 8; // For sign sessions
int64 created_at = 9; // Unix timestamp milliseconds
int64 expires_at = 10; // Unix timestamp milliseconds
}
// PublishSessionEventRequest publishes a session event
message PublishSessionEventRequest {
SessionEvent event = 1;
}
// PublishSessionEventResponse confirms event publication
message PublishSessionEventResponse {
bool success = 1;
int32 subscriber_count = 2; // Number of parties that received the event
}
// GetRegisteredPartiesRequest requests registered parties list
message GetRegisteredPartiesRequest {
string role_filter = 1; // Optional: filter by role (persistent, delegate, temporary)
bool only_online = 2; // Optional: only return online parties
}
// RegisteredParty represents a registered party
message RegisteredParty {
string party_id = 1; // Unique party identifier
string role = 2; // persistent, delegate, or temporary
bool online = 3; // Whether party is currently connected
int64 registered_at = 4; // Unix timestamp milliseconds
int64 last_seen_at = 5; // Unix timestamp milliseconds
NotificationChannel notification = 6; // Optional: notification channel (if set, party is offline mode)
}
// GetRegisteredPartiesResponse returns registered parties
message GetRegisteredPartiesResponse {
repeated RegisteredParty parties = 1;
int32 total_count = 2;
}
// AcknowledgeMessageRequest acknowledges message receipt
message AcknowledgeMessageRequest {
string message_id = 1; // ID of the message being acknowledged
string party_id = 2; // ID of the party acknowledging
string session_id = 3; // Session the message belongs to
bool success = 4; // True if message was processed successfully
string error_message = 5; // Error message if processing failed
}
// AcknowledgeMessageResponse confirms acknowledgment
message AcknowledgeMessageResponse {
bool success = 1;
string message = 2;
}
// GetMessageStatusRequest requests message delivery status
message GetMessageStatusRequest {
string message_id = 1;
string session_id = 2;
}
// MessageDeliveryStatus represents delivery status to a single party
message MessageDeliveryStatus {
string party_id = 1;
string status = 2; // pending, delivered, acknowledged, failed
int64 delivered_at = 3; // Unix timestamp milliseconds
int64 acknowledged_at = 4; // Unix timestamp milliseconds
int32 retry_count = 5; // Number of delivery retries
}
// GetMessageStatusResponse returns message delivery status
message GetMessageStatusResponse {
string message_id = 1;
string session_id = 2;
repeated MessageDeliveryStatus deliveries = 3;
bool all_acknowledged = 4; // True if all recipients acknowledged
}
// HeartbeatRequest sends a heartbeat to keep the party alive
message HeartbeatRequest {
string party_id = 1;
int64 timestamp = 2; // Unix timestamp milliseconds
}
// HeartbeatResponse confirms heartbeat receipt
message HeartbeatResponse {
bool success = 1;
int64 server_timestamp = 2; // Server timestamp for clock sync
int32 pending_messages = 3; // Number of pending messages for this party
}