/*************************************************************************************************** * Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ #pragma once #include "cutlass/cutlass.h" #if defined(__CUDACC_RTC__) #include CUDA_STD_HEADER(type_traits) #else #include #endif #include #include namespace cute { // // A generic tiling of thread-value layouts // template coord [Need not be 2D...] class Tiler_MN_> // coord space struct TV_Tiler { using Tiler_MN = Tiler_MN_; using TiledLayout_TV = Layout_TV_; // Tile a tensor or a layout from shape // (M,N,...) // to shape // ((ThrV,FrgV),(RestM,RestN,...)) // where // ThrV: The threads local to a tile. // FrgV: The values local to a tile. // RestM: The values tiled in M. // RestN: The values tiled in N. template CUTE_HOST_DEVICE constexpr static auto apply(Tensor&& tensor) { // If Layout_TV and Tiler_MN were composable in general, then this won't be needed! // ((thr_id,val_id),(RestM,RestN,...)) return zipped_divide(tensor, Tiler_MN{}).compose(TiledLayout_TV{}, _); } template struct TV_Partitioner { SliceCoord coord_; template CUTE_HOST_DEVICE auto partition(TargetTensor&& target) { Tensor thr_tensor = make_tensor(static_cast(target).data(), apply(target.layout())); return thr_tensor(coord_, repeat>(_)); } }; template CUTE_HOST_DEVICE static auto get_slice(SliceCoord const& coord) { return TV_Partitioner{coord}; } }; template CUTE_HOST_DEVICE auto make_tiler_impl(Layout_TV const&, Tiler_MN const&) { return TV_Tiler{}; } }