45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
/*
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* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "../common.h"
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using XQADataType = Data_type;
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struct XQAParams {
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XQADataType data_type = DATA_TYPE_FP16;
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XQADataType kv_cache_data_type = DATA_TYPE_FP16;
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void* output = nullptr;
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void const* qHeads = nullptr;
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// float const* kv_scale_quant_orig = nullptr;
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float kv_scale_quant_orig = 1.f;
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uint32_t* semaphores = nullptr;
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void* workspaces = nullptr;
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uint32_t batch_size = 0;
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int32_t beam_width = 0;
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int32_t num_q_heads = 0;
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int32_t num_kv_heads = 0;
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int32_t head_size = 0;
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int timestep = 0;
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// Paged KV cache parameters.
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int generation_input_length;
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bool paged_kv_cache = true; // always true
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int tokens_per_block;
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int max_blocks_per_sequence;
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bool multi_block_mode;
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bool multi_query_tokens = false;
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};
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