171 lines
5.7 KiB
C++
171 lines
5.7 KiB
C++
/*
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* This implementation is extracted from Eigen:
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* Repo: bitbucket.org/eigen/eigen
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* File: Eigen/src/Core/arch/CUDA/Half.h
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* Commit ID: 96e0f73a35de54f675d825bef5339b2f08e77eb4
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*
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* Removed a lot of redundant and cuda-specific code.
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*/
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#define EIGEN_STRONG_INLINE static inline
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#define EIGEN_DEVICE_FUNC
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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//
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// The conversion routines are Copyright (c) Fabian Giesen, 2016.
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// The original license follows:
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//
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// Copyright (c) Fabian Giesen, 2016
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// All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Standard 16-bit float type, mostly useful for GPUs. Defines a new
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// type Eigen::half (inheriting from CUDA's __half struct) with
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// operator overloads such that it behaves basically as an arithmetic
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// type. It will be quite slow on CPUs (so it is recommended to stay
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// in fp32 for CPUs, except for simple parameter conversions, I/O
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// to disk and the likes), but fast on GPUs.
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#ifndef EIGEN_HALF_CUDA_H
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#define EIGEN_HALF_CUDA_H
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namespace Eigen {
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namespace half_impl {
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// Make our own __half definition that is similar to CUDA's.
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struct __half {
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EIGEN_DEVICE_FUNC __half() : x(0) {}
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explicit EIGEN_DEVICE_FUNC __half(unsigned short raw) : x(raw) {}
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unsigned short x;
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};
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EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC __half raw_uint16_to_half(unsigned short x);
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EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC __half float_to_half_rtne(float ff);
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EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC float half_to_float(__half h);
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// Conversion routines, including fallbacks for the host or older CUDA.
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// Note that newer Intel CPUs (Haswell or newer) have vectorized versions of
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// these in hardware. If we need more performance on older/other CPUs, they are
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// also possible to vectorize directly.
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EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC __half raw_uint16_to_half(unsigned short x) {
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__half h;
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h.x = x;
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return h;
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}
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union FP32 {
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unsigned int u;
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float f;
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};
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EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC __half float_to_half_rtne(float ff) {
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#if defined(EIGEN_HAS_CUDA_FP16) && defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 300
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return __float2half(ff);
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#elif defined(EIGEN_HAS_FP16_C)
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__half h;
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h.x = _cvtss_sh(ff, 0);
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return h;
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#else
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FP32 f; f.f = ff;
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const FP32 f32infty = { 255 << 23 };
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const FP32 f16max = { (127 + 16) << 23 };
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const FP32 denorm_magic = { ((127 - 15) + (23 - 10) + 1) << 23 };
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unsigned int sign_mask = 0x80000000u;
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__half o;
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o.x = static_cast<unsigned short>(0x0u);
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unsigned int sign = f.u & sign_mask;
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f.u ^= sign;
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// NOTE all the integer compares in this function can be safely
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// compiled into signed compares since all operands are below
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// 0x80000000. Important if you want fast straight SSE2 code
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// (since there's no unsigned PCMPGTD).
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if (f.u >= f16max.u) { // result is Inf or NaN (all exponent bits set)
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o.x = (f.u > f32infty.u) ? 0x7e00 : 0x7c00; // NaN->qNaN and Inf->Inf
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} else { // (De)normalized number or zero
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if (f.u < (113 << 23)) { // resulting FP16 is subnormal or zero
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// use a magic value to align our 10 mantissa bits at the bottom of
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// the float. as long as FP addition is round-to-nearest-even this
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// just works.
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f.f += denorm_magic.f;
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// and one integer subtract of the bias later, we have our final float!
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o.x = static_cast<unsigned short>(f.u - denorm_magic.u);
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} else {
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unsigned int mant_odd = (f.u >> 13) & 1; // resulting mantissa is odd
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// update exponent, rounding bias part 1
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f.u += ((unsigned int)(15 - 127) << 23) + 0xfff;
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// rounding bias part 2
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f.u += mant_odd;
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// take the bits!
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o.x = static_cast<unsigned short>(f.u >> 13);
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}
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}
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o.x |= static_cast<unsigned short>(sign >> 16);
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return o;
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#endif
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}
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EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC float half_to_float(__half h) {
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#if defined(EIGEN_HAS_CUDA_FP16) && defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 300
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return __half2float(h);
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#elif defined(EIGEN_HAS_FP16_C)
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return _cvtsh_ss(h.x);
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#else
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const FP32 magic = { 113 << 23 };
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const unsigned int shifted_exp = 0x7c00 << 13; // exponent mask after shift
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FP32 o;
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o.u = (h.x & 0x7fff) << 13; // exponent/mantissa bits
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unsigned int exp = shifted_exp & o.u; // just the exponent
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o.u += (127 - 15) << 23; // exponent adjust
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// handle exponent special cases
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if (exp == shifted_exp) { // Inf/NaN?
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o.u += (128 - 16) << 23; // extra exp adjust
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} else if (exp == 0) { // Zero/Denormal?
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o.u += 1 << 23; // extra exp adjust
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o.f -= magic.f; // renormalize
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}
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o.u |= (h.x & 0x8000) << 16; // sign bit
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return o.f;
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#endif
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}
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} // end namespace half_impl
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} // end namespace Eigen
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#endif // EIGEN_HALF_CUDA_H
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